Gaming Up A Story

Kurtis Scaletta's Site

A few months ago I read about a 2014 middle grade release called Broken AgeThe premise struck me as very compelling: two intersecting stories, one from the distant past and one in the far future. Both stories can be summarized in a tantalizing sentence, but the overall the narrative construct is what most captured my imagination. Plus, it has beautiful art. I pre-ordered it. 

And so it is that one of the middle grade titles I was most eager to experience this year is not a book; it’s a game. It’s now out, and it’s good, but I’m not here to review the game. I was thinking more — perhaps because the game is a sort of middle grade novel — how game designers know fundamental things about STORY that literary types forget. For example: if I think about my books as games, I have to immediately…

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